Beneath ray-optical mild transport, the classical ray serves as an area and linear “level question” of sunshine’s behaviour. Such level queries are helpful, and complicated path tracing and sampling strategies allow effectively computing options to mild transport issues in complicated, real-world settings and environments. Nevertheless, such formulations are firmly confined to the realm of ray optics, whereas many functions of curiosity, in pc graphics and computational optics, demand a extra exact understanding of sunshine. We rigorously formulate the generalized ray, which allows native and linear level queries of the wave-optical part area. Moreover, we current sample-solve: a easy technique that serves as a novel hyperlink between path tracing and computational optics. We are going to present that this hyperlink allows the applying of contemporary path tracing strategies for wave-optical rendering, enhancing upon the state-of-the-art by way of the generality and accuracy of the formalism, ease of utility, in addition to efficiency. Sampling utilizing generalized rays allows interactive rendering underneath rigorous wave optics, with orders-of-magnitude sooner efficiency in comparison with current strategies.