AMD FSR is the constructing block for Apple’s MetalFX upscaling tech — the app’s authorized data references the utilization of AMD FSR
Whereas Apple’s MetalFX hybrid spatial/temporal upscaling resolution was beforehand assumed to be developed in-house, nearer scrutiny of the app’s authorized data by Notebookcheck.net has revealed the answer to be primarily based on AMD’s FidelityFX Super Resolution (FSR) know-how.
This is smart should you bear in mind AMD asserting FSR as an open-source challenge in comparison with Nvidia’s proprietary DLSS, which requires its Tensor cores to perform. Apple was rather less forthcoming about MetalFX being constructed on high of FidelityFX, however this revelation bodes effectively for AMD, Apple, and players alike. For instance, the recent open-sourcing of FSR 3 and its Frame Generation technology will probably make its option to Apple platforms, additional enhancing their efficiency capabilities on Apple’s silicon.
For these interested in how MetalFX appears in motion, the most effective comparisons I’ve discovered to date stem from Digital Foundry and Andrew Tsai on YouTube. I will submit screenshots from these respective movies within the gallery beneath and talk about MetalFX and its future in additional element afterward.
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Apple’s MetalFX appears to be a promising implementation of AMD FSR 2-era decision upscaling. With out it, playable experiences with video games like Resident Evil: Village and Loss of life Stranding on Apple gadgets (together with the iPhone 15 Professional) would not be unimaginable. As-is, these video games will nonetheless clearly be in a really compromised kind on Apple’s cellular {hardware} and laptops in comparison with their full-fat Mac computer systems.
If Apple can implement the now-open supply Body Era from FSR 3 into MetalFX, this can even bode effectively for the way forward for its platforms within the gaming area. Apple definitely is not getting much less formidable, contemplating current releases like an Apple Arcade-exclusive Sonic game.
Luckily for Apple, FSR 3’s Body Era implementation can also be beginning to present some favorable comparability to DLSS 3 Body Era in Avatar: Frontiers of Pandora. This, plus Apple’s MetalFX already with the ability to make the most of onboard AI {hardware} acceleration, ought to assist hold Apple’s upscaling aggressive, so long as they’re severe about sustaining MetalFX.