Ask HN: What software program was used to make 90s cutscenes?
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3ds max was pretty popular before in-engine I remember trying to learn it before C++ and it was harder than any programming concept… can’t tell if it was my laggy head or the obtuse UI.
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FF7 used the Duck codec for the PC release, which can sometimes have a fun bug where all the videos play upside down. I assume the PS1 original uses the consoles built in Motion JPEG decoder.
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FWIW, quite a few of the collaborators on Love Death + Robots come from the video game cinematic world including Blur, the main producers of the series.
Blur for one heavily uses 3DS Max. |
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I’m guessing it’s this one? https://player.vimeo.com/video/14483640?autoplay=1
Produced by a Polish studio that appears to have achieved a ton of online game cinematics, not only for The Witcher. Cannot discover any specifics from their web site, however looking job listings (https://platige.com/careers/) often give a sign of what sort of instruments they’re utilizing. Appears to be these as of in the present day: – Nuke – Maya – 3DS Max – Unreal Engine – Houdini – ZBrush Maya and Houdini is talked about in quite a lot of them, however the cinematic would not have quite a lot of common VFX/destruction and such, so my guess is that they principally used simply Maya, rendered with Arnold and composited with Nuke. It is a very fashionable setup within the VFX trade and notably at the moment, earlier than Unreal Engine was as helpful as it’s in the present day. |