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hackerllama – The Random Transformer

hackerllama – The Random Transformer

2024-01-03 15:10:35

On this weblog submit, we’ll do an end-to-end instance of the mathematics inside a transformer mannequin. The aim is to get a very good understanding of how the mannequin works. To make this manageable, we’ll do a lot of simplification. As we’ll be doing fairly a little bit of the mathematics by hand, we’ll scale back the size of the mannequin. For instance, fairly than utilizing embeddings of 512 values, we’ll use embeddings of 4 values. This can make the mathematics simpler to observe! We’ll use random vectors and matrices, however you should utilize your individual values if you wish to observe alongside.

As you’ll see, the mathematics shouldn’t be that difficult. The complexity comes from the variety of steps and the variety of parameters. I like to recommend you to learn the The Illustrated Transformer weblog earlier than studying this weblog submit (or studying in parallel). It’s an excellent weblog submit that explains the transformer mannequin in a really intuitive (and illustrative!) means and I don’t intend to elucidate what it’s already defined there. My aim is to elucidate the “how” of the transformer mannequin, not the “what”. If you wish to dive even deeper, try the well-known unique paper: Attention is all you need.

Stipulations

A fundamental understanding of linear algebra is required – we’ll principally do easy matrix multiplications, so no should be an skilled. Aside from that, fundamental understanding of Machine Studying and Deep Studying might be helpful.

What is roofed right here?

  • An end-to-end instance of the mathematics inside a transformer mannequin throughout inference
  • An evidence of consideration mechanisms
  • An evidence of residual connections and layer normalization
  • Some code to scale it up!

With out additional ado, let’s get began! The unique transformer mannequin has two components: encoder and decoder. Our aim might be to make use of this mannequin as a translation instrument! We’ll first give attention to the encoder half.

Encoder

The entire aim of the encoder is to generate a wealthy embedding illustration of the enter textual content. This embedding will seize semantic details about the enter, and can then be handed to the decoder to generate the output textual content. The encoder consists of a stack of N layers. Earlier than we soar into the layers, we have to see the best way to cross the phrases (or tokens) into the mannequin.

Embeddings are a considerably overused time period. We’ll first create an embedding that would be the enter to the encoder. The encoder additionally outputs an embedding (additionally referred to as hidden states generally). The decoder can even obtain an embedding! 😅 The entire level of an embedding is to symbolize a token as a vector.

1. Embedding the textual content

Let’s say that we need to translate “Hiya World” from English to Spanish. Step one is to show every enter token right into a vector utilizing an embedding algorithm. This can be a realized encoding. Often we use an enormous vector dimension resembling 512, however let’s do 4 for our instance so we are able to maintain the maths manageable.

Hiya -> [1,2,3,4] World -> [2,3,4,5]

This permits us to symbolize our enter as a single matrix

[
E = begin{bmatrix}
1 & 2 & 3 & 4
2 & 3 & 4 & 5
end{bmatrix}
]

Though we might handle the 2 embeddings as separate vectors, it’s simpler to handle them as a single matrix. It is because we’ll be doing matrix multiplications as we transfer ahead!

2 Positional encoding

The embedding above has no details about the place of the phrase within the sentence, so we have to feed some positional data. The way in which we do that is by including a positional encoding to the embedding. There are totally different selections on the best way to receive these – we might use a realized embedding or a hard and fast vector. The unique paper makes use of a hard and fast vector as they see virtually no distinction between the 2 approaches (see part 3.5 of the unique paper). We’ll use a hard and fast vector as nicely. Sine and cosine features have a wave-like sample, and so they repeat over time. Through the use of these features, every place within the sentence will get a singular but constant sample of numbers. These are the features they use within the paper (part 3.5):

[
PE(pos, 2i) = sinleft(frac{pos}{10000^{2i/d_{text{model}}}}right)
]

[
PE(pos, 2i+1) = cosleft(frac{pos}{10000^{2i/d_{text{model}}}}right)
]

The concept is to interpolate between sine and cosine for every worth within the embedding (even indices will use sine, odd indices will use cosine). Let’s calculate them for our instance!

For “Hiya”

  • i = 0 (even): PE(0,0) = sin(0 / 10000^(0 / 4)) = sin(0) = 0
  • i = 1 (odd): PE(0,1) = cos(0 / 10000^(2*1 / 4)) = cos(0) = 1
  • i = 2 (even): PE(0,2) = sin(0 / 10000^(2*2 / 4)) = sin(0) = 0
  • i = 3 (odd): PE(0,3) = cos(0 / 10000^(2*3 / 4)) = cos(0) = 1

For “World”

  • i = 0 (even): PE(1,0) = sin(1 / 10000^(0 / 4)) = sin(1 / 10000^0) = sin(1) ≈ 0.84
  • i = 1 (odd): PE(1,1) = cos(1 / 10000^(2*1 / 4)) = cos(1 / 10000^0.5) ≈ cos(0.01) ≈ 0.99
  • i = 2 (even): PE(1,2) = sin(1 / 10000^(2*2 / 4)) = sin(1 / 10000^1) ≈ 0
  • i = 3 (odd): PE(1,3) = cos(1 / 10000^(2*3 / 4)) = cos(1 / 10000^1.5) ≈ 1

So concluding

  • “Hiya” -> [0, 1, 0, 1]
  • “World” -> [0.84, 0.99, 0, 1]

Observe that these encodings have the identical dimension as the unique embedding.

3. Add positional encoding and embedding

We now add the positional encoding to the embedding. That is achieved by including the 2 vectors collectively.

“Hiya” = [1,2,3,4] + [0, 1, 0, 1] = [1, 3, 3, 5] “World” = [2,3,4,5] + [0.84, 0.99, 0, 1] = [2.84, 3.99, 4, 6]

So our new matrix, which would be the enter to the encoder, is:

[
E = begin{bmatrix}
1 & 3 & 3 & 5
2.84 & 3.99 & 4 & 6
end{bmatrix}
]

Should you take a look at the unique paper’s picture, what we simply did is the underside left a part of the picture (the embedding + positional encoding).

Transformer mannequin from the unique “consideration is all you want” paper

4. Self-attention

4.1 Matrices Definition

We’ll now introduce the idea of multi-head consideration. Consideration is a mechanism that enables the mannequin to give attention to sure components of the enter. Multi-head consideration is a method to permit the mannequin to collectively attend to data from totally different illustration subspaces. That is achieved through the use of a number of consideration heads. Every consideration head can have its personal Okay, V, and Q matrices.

Let’s use 2 consideration heads for our instance. We’ll use random values for these matrices. Every matrix might be a 4×3 matrix. With this, every matrix will rework the four-dimensional embeddings into three-dimensional keys, values, and queries. This reduces the dimensionality for consideration mechanism, which helps in managing the computational complexity. Observe that utilizing a too small consideration dimension will damage the efficiency of the mannequin. Let’s use the next values (simply random values):

For the primary head

[
begin{align*}
WK1 &= begin{bmatrix}
1 & 0 & 1
0 & 1 & 0
1 & 0 & 1
0 & 1 & 0
end{bmatrix}, quad
WV1 &= begin{bmatrix}
0 & 1 & 1
1 & 0 & 0
1 & 0 & 1
0 & 1 & 0
end{bmatrix}, quad
WQ1 &= begin{bmatrix}
0 & 0 & 0
1 & 1 & 0
0 & 0 & 1
1 & 1 & 0
end{bmatrix}
end{align*}
]

For the second head

[
begin{align*}
WK2 &= begin{bmatrix}
0 & 1 & 1
1 & 0 & 1
1 & 0 & 1
0 & 1 & 0
end{bmatrix}, quad
WV2 &= begin{bmatrix}
1 & 0 & 0
0 & 1 & 1
0 & 0 & 1
1 & 0 & 0
end{bmatrix}, quad
WQ2 &= begin{bmatrix}
1 & 0 & 1
0 & 1 & 0
1 & 0 & 0
0 & 1 & 1
end{bmatrix}
end{align*}
]

4.2 Keys, queries, and values calculation

We now have to multiply our enter embeddings with the load matrices to acquire the keys, queries, and values.

Key calculation

[
begin{align*}
E times WK1 &= begin{bmatrix}
1 & 3 & 3 & 5
2.84 & 3.99 & 4 & 6
end{bmatrix}
begin{bmatrix}
1 & 0 & 1
0 & 1 & 0
1 & 0 & 1
0 & 1 & 0
end{bmatrix}
&= begin{bmatrix}
(1 times 1) + (3 times 0) + (3 times 1) + (5 times 0) & (1 times 0) + (3 times 1) + (3 times 0) + (5 times 1) & (1 times 1) + (3 times 0) + (3 times 1) + (5 times 0)
(2.84 times 1) + (3.99 times 0) + (4 times 1) + (6 times 0) & (2.84 times 0) + (4 times 1) + (4 times 0) + (6 times 1) & (2.84 times 1) + (4 times 0) + (4 times 1) + (6 times 0)
end{bmatrix}
&= begin{bmatrix}
4 & 8 & 4
6.84 & 9.99 & 6.84
end{bmatrix}
end{align*}
]

Okay, I really don’t need to do the mathematics by hand for all of those – it will get a bit repetitive plus it breaks the location. So let’s cheat and use NumPy to do the calculations for us.

We first outline the matrices

The Ilustrated Transformer encapsulates all of this in a single picture Attention

5. Feed-forward layer

5.1 Fundamental feed-forward layer

After the self-attention layer, the encoder has a feed-forward neural community (FFN). This can be a easy community with two linear transformations and a ReLU activation in between. The Illustrated Transformer weblog submit doesn’t dive into it, so let me briefly clarify a bit extra. The aim of the FFN is to course of and transformer the illustration produced by the eye mechanism. The stream is often as follows (see part 3.3 of the unique paper):

  1. First linear layer: this often expands the dimensionality of the enter. For instance, if the enter dimension is 512, the output dimension is perhaps 2048. That is achieved to permit the mannequin to be taught extra advanced features. In our easy of instance with dimension of 4, we’ll increase to eight.
  2. ReLU activation: This can be a non-linear activation perform. It’s a easy perform that returns 0 if the enter is damaging, and the enter if it’s constructive. This permits the mannequin to be taught non-linear features. The mathematics is as follows:

[
text{ReLU}(x) = max(0, x)
]

  1. Second linear layer: That is the alternative of the primary linear layer. It reduces the dimensionality again to the unique dimension. In our instance, we’ll scale back from 8 to 4.

We are able to symbolize all of this as follows

[
text{FFN}(x) = text{ReLU}(xW_1 + b_1)W_2 + b_2
]

Simply as a reminder, the enter for this layer is the Z we calculated within the self-attention above. Listed here are the values as a reminder

[
Z =
begin{bmatrix}
11.46394281 & -13.18016469 & -11.59340253 & -17.04387833
11.62608569 & -13.47454934 & -11.87126395 & -17.49263674
end{bmatrix}
]

Let’s now outline some random values for the load matrices and bias vectors. I’ll do it with code, however you are able to do it by hand when you really feel affected person!

We’ll skip the calculations by hand for the second embedding. Let’s confirm with code! Let’s re-define our encoder_block function with this change

Transformer mannequin from the unique “consideration is all you want” paper

1. Embedding the textual content

The primary textual content of the decoder is to embed the enter tokens. The enter token is SOS, so we’ll embed it. We’ll use the identical embedding dimension because the encoder. Let’s assume the embedding vector is the next:

[
E = begin{bmatrix}
1 & 0 & 0 & 0
end{bmatrix}
]

2. Positional encoding

We’ll now add the positional encoding to the embedding, simply as we did for the encoder. Given it’s the identical place as “Hiya”, we’ll have identical positional encoding as we did earlier than:

  • i = 0 (even): PE(0,0) = sin(0 / 10000^(0 / 4)) = sin(0) = 0
  • i = 1 (odd): PE(0,1) = cos(0 / 10000^(2*1 / 4)) = cos(0) = 1
  • i = 2 (even): PE(0,2) = sin(0 / 10000^(2*2 / 4)) = sin(0) = 0
  • i = 3 (odd): PE(0,3) = cos(0 / 10000^(2*3 / 4)) = cos(0) = 1

3. Add positional encoding and embedding

Including the positional encoding to the embedding is completed by including the 2 vectors collectively:

[
E = begin{bmatrix}
1 & 1 & 0 & 1
end{bmatrix}
]

4. Self-attention

Step one inside the decoder block is the self-attention mechanism. Fortunately, we have now some code for this and may simply use it!

blog post.

3. The Random Encoder-Decoder Transformer

Let’s write the entire code for this! Let’s outline a dictionary that maps the phrases to their preliminary embeddings. Observe that that is additionally realized throughout coaching, however we’ll use random values for now.

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