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Maxwell Guidelines – Homographies: Trying by means of a pinhole

Maxwell Guidelines – Homographies: Trying by means of a pinhole

2023-09-01 02:47:23

Homographies: Trying by means of a pinhole

Ever questioned how one can match the pixel coordinates on a picture to precise
coordinates on the world? This submit is for you! By the tip of it
you’ll know the best way to assemble (and derive) a relationship between the 2.
Most remarkably all of it boils all the way down to multiplying a bunch of 4×4 matrices.

To get began we first must construct a mannequin of how our digicam works. In different
phrases, we’d like to have the ability to discover the place on the sensor a ray of incoming mild
will hit it.

The digicam mannequin

Lets begin by assuming that we have now an ideal aberration free optical system.
Regardless of the lengthy record of adjectives it is a fairly good approximation for
many optical programs. Having accepted this, any optical system may be
characterised by its cardinal
points
. For our
functions we have an interest on the rear and frontal nodal factors and the again
focal aircraft. Quoting wikipedia the nodal factors are those who have the
property {that a} ray aimed toward one in all them might be refracted by the lens such
that it seems to have come from the opposite, and with the identical angle with
respect to the optical axis. The picture under exhibits the nodal factors for 2
optical programs: a thick lens and a extra difficult digicam.


Thick lens [1].


Advanced digicam system [2].

Subsequent we have to take into account the again focal aircraft. All the sunshine coming from a
distant level within the scene will converge someplace on the focal aircraft. That is
the place the picture is shaped and the place we have now to position the digicam sensor. We are going to
name the focal distance, (f), to the gap between the rear nodal level (the
one closest to the sensor) and the again focal aircraft.

Since all the sunshine rays coming in at a hard and fast angle into the system are targeted
on the identical level of the focal aircraft and all of the ray hitting the entrance nodal
level “comes out” on the identical angle from the rear nodal level it should not take
a lot convincing to simply accept that we are able to mannequin the place rays coming from the scene
are going to hit the sensor as within the picture under.

Pinhole camera model
Pinhole digicam mannequin

With a view to discover the precise place on the sensor a distant level might be imaged
to we simply want to attract a line from the purpose on the scene to the rear nodal
level of the optical system. The purpose of intersection between the optimistic in
the picture above and line corresponds to the place the scene level might be targeted
on the digicam sensor. All of it boils all the way down to intersecting traces and planes.

Digital camera place and sensor coordinates

The optimistic, from now onwards the sensor aircraft, is situated at a distance
(f) (the focal size) from the frontal nodal level. Given a normalized vector
describing the conventional of the sensor aircraft (vec{n_s}) and the place of the
frontal nodal level (vec{c}) we are able to absolutely describe the digicam. The vector
(vec{n_s}) represents each the pointing path of the digicam and the conventional
of the sensor aircraft. To completely describe the place of the sensor aircraft we additionally
require some extent in it. One such level is obtained by transferring away from the
frontal nodal level by a distance equal to the focal size, that’s:

$$vec{c} + fvec{n_s}$$

Subsequent to characterize any level inside the sensor aircraft we have to choose two
instructions perpendicular to (vec{n_s}), let’s name them (vec{s_x}) and
(vec{s_y}). Since these two vectors will even symbolize the coordinate foundation
for the sensor probably the most logical selection is to pick out vectors parallel to the
rows and columns of the sensor. On this approach any level on the sensor aircraft can
be represented by two numbers ((S_x, S_y)) as follows:

$$vec{s} = vec{c} + S_x vec{s_x} + S_y vec{s_y} +f vec{n_s}$$

Word that above we have now given double obligation to the purpose $vec{c}$; it is each performing
as an odd level on the sensor aircraft to totally characterize it and because the origin
of the coordinate system we’re defining for it.

Lastly, for max comfort we may (however will not right here) rescale the size of
(vec{s_x}) and (vec{s_y}) in order that it matches the width and top of the sensor
respectively. With this selection the vertical edges of the sensor are positioned at
(S_x=pm 0.5) and the horizontal ones at (S_y=pm 0.5). One other very sensible
different is to make the size of the in aircraft vectors for the sensor equal
to the pixel measurement, like this we’d have the ability to categorical ((S_x, S_y)) in models
of pixels.

The world aircraft

The homographies we have an interest on relate factors belonging to 2 planes. On
one hand we had the sensor aircraft and alternatively we have now what I name right here
the world aircraft. As with the sensor aircraft, the world aircraft may be
described by some extent in it, (vec{w_o}) and it is regular, (vec{n_w}). And
once more, as with the sensor aircraft we are able to repurpose the chosen level on the
aircraft because the origin for it is intrinsic coordinate sytem. With this in thoughts any
level on the world aircraft may be described by two numbers ((W_x, W_y))

$$vec{w} = vec{w_o} + W_x vec{w_x} + W_y vec{w_y}$$

(vec{w_x}) and (vec{w_y}) may be any two vectors so long as they aren’t
colinear and they’re perpendicular to (vec{n_w}), nevertheless, typically there’s a
pure selection for them. In my area, GIS, the world aircraft x and y could be
normally pointing north and east.

Sensor ⟺ World mapping

We’re going to be coping with traces and planes intersecting one another so
dusting out the line-plane intersection equation sound like a wise factor to
do:

$$vec{w_i} = vec{c} + frac{(vec{w_o}-vec{c})cdotvec{n_w}}{vec{r}cdotvec{n_w}}vec{r}$$

Within the equation above (vec{c}) reprents some extent alongside the road, subsequent (vec{r})
is the vector defining the path of the road, (vec{w_o}) is some extent on the
aircraft we’re intersecting and (vec{n_w}) is the conventional to the aircraft. Word that
we have now reused symbols from the earlier sections.

In accordance with our digicam mannequin, to seek out the purpose on the world aircraft
corresponding to some extent on the sensor we have to draw a ray beginning on the digicam
frontal nodal level ((vec{c})) and passing by means of some extent on the sensor
((vec{s})). Utilizing the coordinate system we used above for the sensor the path
vector for any such ray may be describe as:

$$vec{r} = vec{s} – vec{c} = S_x vec{s_x} + S_y vec{s_y} +f vec{n_s}$$

Utilizing the ray-plane intersection equation above we now have the world place
for any level on the sensor. Subsequent we wish to determine how that time is
expressed on the coordinate body connected to the world aircraft. For this,
first shift the intersections in order that they’re referenced to the origin of
the world aircraft which leaves us at:

$$vec{w_i}-vec{w_o} =vec{c} – vec{w_o} – frac{(vec{w_o}-vec{c})cdotvec{n_w}}{vec{r}cdotvec{n_w}}vec{r}$$

or after defining (vec{delta} = vec{w_o} – vec{c}):

start{equation}
vec{w_o}-vec{w_i} =-vec{delta} + frac{vec{delta}cdotvec{n_w}}{vec{r}cdotvec{n_w}}vec{r}
finish{equation}

The ultimate contact is to challenge (vec{w_o}-vec{w_i}) on the (x) and (y) coordinates
of the world reference body. That is merely completed taking the dot product of (vec{w_o}-vec{w_i})
with (vec{w_x}) and (vec{w_y}).

Time for some code! First some preliminaries and definitions. We are going to want some structs
to symbolize the planes and the digicam. A aircraft is characterised by a foundation and
some extent it passes by means of. The primary two vectors of the idea should be
perpendicular to the third which is the conventional to the aircraft. For a digicam the
level defining its sensor aircraft is implicitly outlined by the focal size
and the digicam place.

We even have a bit helper perform to rotate the digicam with an XYZ
rotation after which outline a digicam with at a roughly arbitrary place and
the world aircraft.

Implementing the road intersection is easy. We is not going to spend any
time optimizing or refactoring any of this as a result of there's a significantly better
different. The code under makes use of the observations that the ray
vector can conveniently expressed by arranging the idea of the sensor aircraft as
the columns of a matrix which we'll name (B_s):

$$
vec{r} = left(
start{array}{cccc}
| & | & |
vec{s}_{x} & vec{s}_{y} & vec{n}_{s}
| & | & |
finish{array}
proper) left( start{array}{c} S_x S_y f finish{array} proper) =
B_s left( start{array}{c} S_x S_y f finish{array} proper)
$$

On a primary look this appears like the tip of the highway. The equation above cannot
be simplified any additional and might't actually be expressed as a linear
operation (i.e. only a matrix multiplication) as a result of we have now some stuff
dividing that is dependent upon the enter and likewise some vector additions. However that is
a submit about homographies and I have not even named them but so lets see what we
can do.

Homogenous coordinates

Earlier than talking about homographies we must always introduce homogenous coordinates,
this had been invented by Möbius (identical one because the infinite strip). By means of a intelligent
trick they permit us to specific affine transformation, i.e.:

$$
y = Ax + b
$$

utilizing a single matrix multiplication. This black magic is completed by
increasing the matrix with an extra dimension. Within the 3 dimensional case it
works out like this, however generalizing to different dimensions is trivial.

$$
start{pmatrix}
&LARGE A & & start{matrix} b_1 b_2 b_3 finish{matrix}
0 & 0 & 0 & 1
finish{pmatrix} left ( start{array}{c} x_1 x_2 x_3 1end{array}proper)
$$

You possibly can attempt it and verify that it does certainly symbolize the transformation
above, the underside component of the output is at all times 1 and may be discarded. The
cause for that is that we have now ((0;,0;,0;,1)) on the underside row, however what
if it had been one thing extra common, say,((h_x;,h_y;,h_z;,h_t))? In that case,
the underside component of the output vector wouldn't be one. To return to
regular coordinates then all you must do is renormalize your
vector in order that the final component is one, after which discard the one to go
again to 3D.

$$
start{pmatrix} x' y' z' t' finish{pmatrix} rightarrow start{pmatrix} x'/t' y'/t' z'/t' 1 finish{pmatrix}
$$

The additional free parameters make it potential to specific extra common
transformations. The brand new larger household of transformations enabled are known as
homographies. Crucial factor to notice is as soon as all is claimed and completed we
find yourself with a non-linear transformation as a result of every of the elements of the
vector can now be divided by a linear combos of the elements of the
enter vector.

Reexpressing every part

Wait you stated divide by a linear perform of the inputs? Sure I did! Hmmm, let me have a
look once more on the line-plane intersection equation. Definitely, right here it's:

See Also

start{equation}
frac{vec{delta}cdotvec{n_w}}{vec{r}cdotvec{n_w}}vec{r}
finish{equation}

So the numerator is only a fixed quantity that is dependent upon the issue setting. Only a
fixed scaling. That is simple to specific as a matrix, in non-homogenous coordinates it's
simply the identification matrix multipled by a scalar. Subsequent we have now (vec{r}), which we already
found out the best way to categorical as matrix multiplication within the Sensor ⟺ World mapping
part. Lastly, let's take a look on the denominator:

$$
vec{r}cdotvec{n_w}=(S_x vec{s_x} + S_y vec{s_y} +f vec{n_s})cdotvec{n_w}
$$

now we plug within the equation for (vec{r}) that we labored out on the Sensor ⟺
World mapping
part. We've:

$$
(S_x vec{s_x} + S_y vec{s_y} +f vec{n_s})cdotvec{n_w}=
(vec{s_x}cdotvec{n_w},; vec{s_y}cdotvec{n_w},; 0,; f vec{n_s}cdotvec{n_w})left( start{array}{c} S_x S_y 0 1 finish{array} proper)
$$

On the second equality I've added an additional component to our vector that
corresponds to an (S_z) coordinate that we are going to ignore however makes the matrix
algebra work, bear with me.

Lets write what we have now as far as matrix utilizing homogenous coordinates:

$$
start{pmatrix}
&(vec{delta}cdotvec{n_w}) LARGE B_s & & start{matrix} 0 0 0 finish{matrix}
vec{s_x}cdotvec{n_w}& vec{s_y}cdotvec{n_w}& 0& fvec{n_s}cdotvec{n_w}
finish{pmatrix} left ( start{array}{c} S_x S_y 0 1end{array}proper) = H_0 left ( start{array}{c} S_x S_y 0 1end{array}proper)
$$

The underside row will produce the denominator that when we "normalize" the output will
produce precisely the method we wish to replicate. Good!

Now we'd like a shift by a (-vec{delta}), as we noticed earlier than this may be
expressed with an identification matrix the place we alter the final column to carry out the
shift:

$$
H_1 = start{pmatrix}
1 & 0 & 0 & -delta_x
0 & 1 & 0 & -delta_y
0 & 0 & 1 & -delta_z
0 & 0 & 0 & 1
finish{pmatrix}
$$

As earlier than we nonetheless must reproject on to the world coordinates foundation. In essence this
consists on taking the dot product of the outcomes from (H_1 H_0) with the three foundation vectors
of the world coordinate system. Arranging the world coordinate foundation vectors as rows
accomplishes precisely this.

$$
B_w = left(
start{array}{cccc}
| & | & |
vec{w}_{x} & vec{w}_{y} & vec{n}_{w}
| & | & |
finish{array}
proper)
$$

And setting this up on homogenous coordinates produces:

$$
H_2 = start{pmatrix}
&LARGE B_w^T & & start{matrix} 0 0 0 finish{matrix}
0 & 0 & 0 & 1
finish{pmatrix}
$$

All of this may be translated into code as follows:

And that is just about it. The generated matrix will translate factors on the
sensor to coordinates on the world aircraft. One of many huge enhancements of doing
issues this fashion is that the inverse transformation that takes us from floor to
sensor is now trivial, all we have now to do is use the inverse of the earlier
homography.

And that's principally it for the mathematics and the code.

Going additional

On an actual purposes you wish to make some additional concerns.

  1. Extra vectorization: The code above acts on single factors. We will act on
    extra of them concurrently by arranging our factors of curiosity right into a
    matrix. Problem: EASY
  2. We're refering on a regular basis to a coordinate system on the sensor (Sx, Sy)
    which is centered on it and that has size models because it maps spatial
    positions over the bodily sensor. It is a bit awkward, on the very least
    we wish to work with some normalized coordinates over the sensor.
    One method to do it's to scale the sensor coordinates in such a approach that the sensor
    corners are mapped to the factors ((pm 0.5, pm 0.5)). For this we simply must scale
    (S_x) and (S_y) with the bodily size of the sensor. This only a matrix multiplication
    away.

$$
H_s = start{pmatrix}
1/L_x & 0 & 0 & 0
0 & 1/L_y & 0 & 0
0 & 0 & 1 & 0
0 & 0 & 0 & 1
finish{pmatrix}
$$

And

$$
H_2 H_1 H_0 -> H_2 H_1 H_0 H_s
$$

References

  1. Wikipedia:Cardinal Points
  2. Super 220 VR Manual
  3. Elements of Photogrammetry with Applications in GIS

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