PainStation – Wikipedia
2001 online game
PainStation is an artwork object and arcade game based mostly on Pong developed by the artists’ group “/////////fur//// artwork leisure interfaces”, with ache feedback.[1]
Historical past[edit]
The system was initially developed by Tilman Reiff and Volker Morawe, two college students on the Kunsthochschule für Medien Köln (Academy of Media Arts Cologne) in 2001, as an interactive artwork object. The pair later enhanced the gadget and launched it beneath the corporate identify of the “//////////fur//// artwork leisure interfaces”.[2] The designers have been impressed by the kids’s recreation Folter-Mau-Mau[3] and the event of the trendy laptop recreation.
The same recreation idea was featured within the 1983 James Bond film Never Say Never Again.
The unique idea was adopted up with different phases of improvement which have been frequently exhibited worldwide in several cultural contexts.
Following talks with Sony, the artists described the PainStation as “The paintings previously often called PainStation”.
Construction[edit]
Whereas the underlying creative idea remained constant over time, the group continues to enhance on the system.
Primary idea[edit]
The PainStation consists of a specifically made case that provides two gamers the chance of taking part in a specifically tailored and expanded variant of the basic online game, Pong, in opposition to one another. The digital controls are linked by digital transducers to a number of parts offering sensory suggestions to gamers.
In the course of the recreation, the gamers place their left arms on the PEU (Ache Execution Unit) which serves as a sensor and suggestions instrument. Potential suggestions results are warmth impulses, an electrical shock, and an built-in miniature wire whip. The suggestions generated depends on the taking part in course of and may enhance in its depth. The respective opponent can attempt to alter his or her taking part in fashion to purposely change the depth of the suggestions.
The next bonus gadgets could be activated by hits within the present model of the software program in 2006:
- Improve Ball Velocity (3 ranges)
- Double Ache Execution Time
- Quadruple Ache Execution Time
- Nearly Unblockable Ricochet
- Reduce Peak of Bar By 50%
- Lethal Row
- Electrical Boogaloo
- Burn In Shiny
- Loss of life Penalty
- Cheese!
- Ease the Ache!
- Cluster Bomb
Irrespective of the rating, the primary participant to take away his or her hand from the PEU gadget loses the sport.[4]
PainStation[edit]
The center of the unique system was the Apple Computer G3 Macintosh, in addition to a particularly made management plate. The programming was performed with Macromedia Director and C++. The mannequin was developed predominately out of obtainable junk utilizing a tube monitor. The primary 5 excessive scores have been initially laptop generated absurdly excessive as a deterrent, however one entry was truly overwritten by a participant on the Games Convention in 2006. Since then, “GOL” is on the checklist in second place with 300 factors.
PainStation 2.0[edit]
Beginning in 2002, the successor of the unique PainStation was developed, the PainStation 2.0.
Other than adjustable ache ranges, it provides a number of replaceable whips and a further supply of sunshine which gamers can use to supply glare on their opponent’s aspect of the display. This system was reprogrammed beneath Windows and the appliance was applied in C++ and OpenGL, as a result of the {hardware} the earlier model had been based mostly on grew to become out of date. The PEUs have been fabricated for the primary time with lasers from stainless steel. The upper processor efficiency makes it potential for the system to regulate the velocity of the whip engine and the energy of the electrical present individually.
The system was additionally for the primary time made coin-operated. It’s geared up with a 15-inch LCD monitor and it was proven to the general public on June 25, 2003 on the German Harald Schmidt tv present.[5][6]
PainStation 2.5[edit]
The brand new case, painted in three metallic colours, consists largely of medium density wooden fiber panels and has a modular design. This makes it simpler to move the system and to trade faulty parts. Apart from a 15-inch coloration display, there’s commonplace PC expertise inside and a particular management plate. The ache ranges could be modified from 50% to 150%. The participant should verify that they’re keen to take part within the recreation by urgent an “I agree” button earlier than taking part in. Added advantages for the gamers embrace leather-based padded arm rests and the brand new ergonomic structure of the controls. Newly added followers within the PEUs cool the system down higher between video games to keep away from digital issues and may serve the gamers in the event that they hit the correct bonus merchandise.[citation needed]
Exhibitions[edit]
- Computerspielemuseum Berlin, since 2011 – The PainStation is a part of the everlasting exhibition. Playable through the opening hours of the museum for guests of the age of 18 or older.
The system has been publicly offered on the following exhibitions and gala’s:
- Schmerz Exhibit in Berlin 2007
- pong.mythos within the Museum for Communication in Frankfurt/Main from November 16, 2006 – January 21, 2007[7]
- Emergences 2006, Maison de la Villette, Paris, from September 29, 2006 – October 1, 2006
- GamesConvention, Leipzig, 2006
- Electrical Fantasista Exhibition, BankART NYK, Yokohama, from February 24, 2006 – March 16, 2006[8]
- Blind Spots, Hannah Maclure Centre, Dundee, from January 30, 2006 – Could 19, 2006
- ISC Symposium, University of St.Gallen, Switzerland, 2004
- Venus im Pelz (Venus in Furs), Neue Galerie, Graz, 2003
- DEAF 03, Parkhuis, Rotterdam, 2003
- Cyberarts Exhibition, OK Heart, Linz, 2002
- Altitude 2001, Cologne, July 20, 2001
- Technisches Museum, Vienna
- HNF Heinz-Nixdorf-Discussion board, Paderborn[9]
Previously years, the system has additionally been repeatedly displayed in golf equipment and discothèques, at LAN events and at BDSM events.
- Worldwide Media Artwork Award, SWR/ZKM 2003
- Prix Ars Electronica 2002, “Anerkennung/Interaktive Kunst” (Acknowledgement/Interactive Artwork)
See additionally[edit]
References[edit]
- ^ “No Pain, No Game”. March 7, 2002. Archived from the unique on February 7, 2003.
{{cite news}}
: CS1 maint: unfit URL (link) - ^ See Painstation-Neuzeitliches Duellierungs Artefakt (Painstation – Modern Duelling artifact) Archived 2007-09-28 on the Wayback Machine
- ^ On the Media, June 27, 2003, Transcript and interview as .mp3 at They Like Pain(Station) Archived June 22, 2011, on the Wayback Machine
- ^ Pattern video (QuickTime) at Painstation – Do you feel the pain? Archived 2006-11-29 on the Wayback Machine
- ^ See Much more enhanced duelling artefact, on-line at PainStation 2.0 Archived 2007-09-27 on the Wayback Machine
- ^ The Collection Archived 2007-12-27 on the Wayback Machine (Description of all fashions with additional hints)
- ^ “pong.mythos”. Archived from the original on 2009-04-16. Retrieved 2008-01-15.
- ^ See Battle in opposition to ESD, http://blog.fursr.com Archived 2007-09-27 on the Wayback Machine
- ^ Heinz Nixdorf Forum Paderborn
Exterior hyperlinks[edit]