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Realtime Annotations & Visualizations in Reside Coding Efficiency

Realtime Annotations & Visualizations in Reside Coding Efficiency

2024-01-02 13:03:47

Summary

On this net essay I current analysis on dynamically injecting realtime annotations and visualizations right into a programming surroundings for stay coding efficiency. The strategies I describe allow each performers and audiences to realize better perception into discrete occasions, steady indicators, and the algorithmic transformation of musical sample. I catalog these strategies and encourage readers to interactively experiment with every of them, and conclude by describing challenges and future instructions for this line of analysis.

NOTE: The examples on this essay at present solely work in Chrome, and even then not in iOS. I am engaged on it!

Introduction

This net essay will discover the addition of annotations and visualizations to custom-developed programming environments for live coding performance; on this essay I’ll use the time period ‘stay coding’ to seek advice from the digital arts apply, versus stay programming extra usually. I present a listing of strategies I’ve developed to assist reveal algorithmic exercise to each viewers members and programmer/performers. These strategies are applied in normal JavaScript, which can be the end-user language; nevertheless, many are generalizable and a few have drawn inspiration from options present in programming environments for different languages. The code examples under are stay; be at liberty to make minor edits and think about / take heed to the ensuing modifications. Along with urgent the ‘Play’ button, which selects all code in a given instance and runs it, you can even spotlight code you’d wish to execute and hit Ctrl+Enter.

Earlier than diving in, I would like to offer an instance of what many of those annotations appear like when mixed, as proven in Itemizing 1. Though they may be considerably overwhelming when concurrently considered, in my expertise they will present worthwhile scaffolding to the event of a program as it’s written over time.

verb = Bus2(‘spaceverb’)
delay = Bus2(‘delay.1/6’)
delay.join( verb, .35 )

snare = Snare(‘snappy’).join( verb, .075 )
snare.set off.seq( [.1,.25,.1,.5,.1,.65,.1], Euclid(9,16), 1 )
snare.set off[1].timings.rotate.seq( 1,1 )

snare.set off.seq( .85, 1/2, 0,1/4 )

kick = Kick(‘tight’).set off.seq( .8, 1/4 )

drums = Drums(‘x*ox*xo-‘, 1/8, { pitch:8, achieve:.35, pan:.75 })
drums.join( verb, .15 )
drums2 = Drums(‘x*ox*xo-‘, 1/16, { pitch:16, achieve:.325, pan:.25 })
drums2.join( verb, .15 )

drums2.seq.values.rotate.seq( 1,1 )

bass = Synth(‘acidBass2’).join( delay, .225 )

notesPattern = SineR( 2, 7 )
bass.be aware.seq( notesPattern , Euclid(9,16) )

notesPattern.achieve.seq( [16,14,12,10], 1 )
notesPattern.achieve[0].values.set.seq( [[7,7,7,7],[16,14,12,10]], 8 )

Motivation

The preliminary motivation for this analysis was to enhance viewers understanding of stay coding performances, the place supply code is written on stage and infrequently projected for the viewers to observe. Nevertheless, over time the suggestions supplied by the annotations and visualizations described additionally turned essential to my private efficiency apply [7]. The suggestions supplies essential indications of exercise, and a fast approach to visually affirm that algorithms are continuing as meant. A survey I carried out with over 100 stay coders and laptop scientists indicated a excessive stage of curiosity within the sorts of annotations introduced right here [1].

Though components of this analysis have been beforehand introduced to the digital arts group, my aim in describing it to the LIVE group is to acquire suggestions from a broader group of laptop scientists with pursuits within the psychology of programming and in novel strategies for interactive programming environments. There are additionally plenty of new strategies introduced on this essay for the primary time. Lastly, I consider that the online essay format is basically one of the best car for presenting this analysis, because the animated/temporal traits of the annotations and visualizations are troublesome to convey in static textual content and pictures, similar to within the papers I’ve beforehand revealed on the topic.

Outdoors of casual, high-level descriptions, I don’t clarify the code or APIs used within the examples. The main target is as a substitute on how algorithms are annotated / visualized, and I present solely the minimal rationalization essential to grasp our design selections on this regard. Whereas my analysis up to now has targeted on implementation and analysis within the context of our private creative apply, I look ahead to extra formal consumer evaluations sooner or later, and are particuarly keen on implications for educating computational media.

Guiding rules

There are three rules that information the design of the introduced annotations and visualizations.

  1. If a worth modifications over time (sometimes associated to musical development or sign processing), show its present state, both by including a visualization / annotation or by modifying the supply code to replicate the present worth.
  2. Make annotations and visualizations as proximal as doable to the code fragment liable for producing the information they’re representing.
  3. Along with displaying when values change, each time doable additionally present some indication of when a worth is being learn, specifically when there’s a direct have an effect on on musical / sonic output.

The primary precept is basically constrained by display actual property; due to this fact, solely the present state of variables present in code inside the modifying surroundings’s present viewport is actively displayed. Nevertheless, that is nonetheless very totally different from environments the place time-varying variables have to be explicitly ‘watched’ by the programmer. By displaying all updates concurrently, viewers members can select the algorithms they’d like to observe develop, and the time programmer/performers should spend on consumer interactions for viewing state is minimized.

Regarding the second precept, the sorts of information that may be simply represented inside an modifying surroundings constrain annotations and visualizations. It’s straightforward to show brief sequences of musical information outputted by a generative algorithm inside the editor; it’s tougher to show sequences which can be hundreds of values in size. Whereas I can readily think about use circumstances the place longer sequences are musically helpful, within the environments I work on shorter sequences are extra widespread throughout typical use.

With these three rules in thoughts, the subsequent part describes a wide range of annotations and visualization that I, and different customers, have discovered helpful within the context of stay coding performances.

Catalog of strategies

This analysis augments programming interfaces to incorporate visualizations, self-modifying supply code, automated annotations by way of inserted code feedback, and a wide range of different strategies. By injecting annotations and visualizations into the supply code itself, we enhance affiliation between code and the annotations / visualizations depicting its results. This placement of visualizations is characterised as in situ by Hofswell et. al, [2], who demonstrated the effectiveness of such visualizations in enhancing each velocity and accuracy when finishing duties associated to information visualization and code comprehension.

Repeating static values

The only annotation added to the environment is a rotating border round static parts which can be accessed repeatedly. The rotation supplies a visible indication of when the values are used. Survey outcomes indicated that rotation was preferable to different strategies (similar to flashing) attributable to its much less distracting nature [1].

Itemizing 2 exhibits a repeated scale index (0) being triggered each quarter be aware. We’ll see how this straightforward annotation might be helpful together with others within the subsequent part.

syn = Synth(‘bleep’)
syn.be aware.seq( 0, 1/4 )

It’s price noting that ‘distracting’ flashes will also be used to nice impact; within the live-coding surroundings SchemeBricks by Dave Griffith blocks flash each time they obtain a management sign, offering a sign of exercise with better spectacle.

SLUB – Live coding from jomasan on Vimeo.

Biking via musical patterns

Musical patterns (aka units) are widespread methods of expressing lists that may be reworked and manipulated algorithmically.
Nevertheless, even when a sample is learn from begin to end with out modification, it might probably nonetheless be helpful to know which parts of
the sample are being triggered when, in order that programmers and viewers members can affiliate the the values being triggered with
the corresponding sonic outcomes.

In Itemizing 3, a synthesizer performs a easy sample that loops via the seven notes of a typical scale from Western concord. Along with this melodic sample, a rhythmic sample alternates between quarter notes and eighth notes in period.

syn = Synth(‘bleep’)
syn.be aware.seq( [0,1,2,3,4,5,6,7], [1/4,1/8] )

The potential of this methodology is extra obvious when the sample just isn’t enjoying sequentially. In Itemizing 4, scale indices are randomly chosen. Additionally be aware that the rotating border annotation now supplies a indication of what number of occasions a randomly chosen worth has been repeated in a row (modulo 4).

syn = Synth(‘bleep’)
syn.be aware.seq( [0,3,7].rnd(), 1/8 )

Sample transformations

Twentieth-century serialist strategies remodel musical sample utilizing many strategies, together with reversal, rotation, inversion, and scaling. I used to be impressed by Thor Magnussons’s ixi lang surroundings [3] to depict these transformations inside the code itself, clearly revealing how patterns are reworked over time. The video under exhibits the impact of this system in an ixi lang recreation of Steve Reich’s composition Piano Section.

ixi lang take on Steve Reich’s Piano Phase from ixi audio on Vimeo.

In Itemizing 5, a percussion sample is performed in opposition to a gentle kick drum rhythm. Every of the symbols within the percussion sample denotes a distinct sound that’s performed; this sample is then rotated one place after each measure, creating various rhythms in opposition to the fixed kick drum.

kick = Kick(‘tight’).set off.seq( .75, 1/4 )

drums = Drums(‘x*ox*xo-‘, 1/8, { pitch:8, achieve:.5 })
drums.seq.values.rotate.seq( 1,1 )

The code in Itemizing 5 is extra advanced than the earlier examples on this essay, offering a chance to see how two totally different devices rhythmically relate to one another and in addition view transformations in musical sample. It’s maybe price evaluating the instance given above to the very same code with out annotations, proven in Itemizing 6, as a way to gauge how annotations have an effect on notion of / engagement with code.

kick = Kick(‘tight’).set off.seq( .75, 1/4 )

drums = Drums(‘x*ox*xo-‘, 1/8, { pitch:8, achieve:.5 })
drums.seq.values.rotate.seq( 1,1 )

Revealing ‘hidden’ information and performance output

As we noticed from prior examples, we are able to spotlight chosen members of patterns as they’re chosen / triggered. Nevertheless, this assumes that the sample has been totally notated, with all its members included within the supply code doc. However it’s pure to imagine that in algorithmic music the supply materials for musical patterns will doubtless be outlined algorithmically, versus manually entered by a programmer/perfomer.

In such situations sample turbines are current within the supply code versus the information that they generate; the generated patterns are hidden. Our answer to this drawback is to current these patterns in code feedback adjoining to the code representing the sample turbines liable for creating them. In Itemizing 7, we’ll use a ‘Euclidean’ rhythm, a terse description of a rhythmic sample drawn from a well known musicology paper by Godfried Toussaint [3], the place a given variety of pulses are match right into a given variety of slots utilizing Bjorklund’s algorithm. The outcomes of operating the Euclidean rhythm will decide the output of a kick drum. Every time a zero is current within the sample a relaxation will likely be triggered; a one (pulse) will set off the kick drum.

kick = Kick(‘tight’).set off.seq( .75, Euclid(5,8) )

These generated patterns will also be reworked over time, with the outcomes depicted within the related code feedback. Notice that when playback stops the code feedback are robotically cleared. Itemizing 8 exhibits feedback used to show each the preliminary information generated by the Euclidean rhythm and its subsequent transformations.

// our first kick drum will play a gentle beat
kick = Kick(‘tight’).set off.seq( .75, 1/4 )

// …whereas our second will rotate over time
kick2 = Kick(‘tight’).set off.seq( .5, Euclid(6,16) )
kick2.set off[0].timings.rotate.seq( 1,1 )

In distinction to defining patterns which can be recognized forward of time, it is usually helpful to generate values on-the-fly all through efficiency; in our environments this may be executed by passing capabilities that generate values to sequence constructors. The identical method we described earlier on this part for annotating generated patterns (proven in Listings 7–8) will also be used to point out the output of such capabilities. Itemizing 9 exhibits the output of a operate which outputs integers between 0-10; these values are then used to set off notes in a scale.

syn = Synth(‘bleep’)
syn.be aware.seq( Rndi(0,10), 1/4 )

See Also

We be aware that whereas Rndi (and Rndf) are included as comfort strategies, there may be nothing particular about them when it comes to annotations. The method works for any operate, enabling performers and college students to experiment with writing their very own generative capabilities whereas receiving visible suggestions. Under we use an nameless operate that randomly returns a worth of zero or one.

syn = Synth(‘bleep’)
syn.be aware.seq( ()=> Math.spherical( Math.random() ), 1/4 )

Visualizing steady information

The earlier examples have all featured information that’s discrete; for instance, notes are triggered at specific moments in time, as are sample transformations and lots of different sorts of occasions. Nevertheless, the musical world is split into discrete and steady information. A person be aware may start in a single second however the expressive traits of that be aware, similar to vibrato, are decided repeatedly over the be aware’s period.

In the course of the improvement of gibberwocky, a stay coding surroundings that targets exterior musical purposes, my collaborator Graham Wakefield and I added affordances for outlining steady indicators and sequencing modifications to their parameters over time. In some stay coding performances, I observed that I usually hung out at first programming discrete occasions and patterns, after which segued to creating steady manipulations of those occasions. Put one other approach, many performances consisted of initially creating patterns, after which subsequently including expressive nuance to them. Nevertheless, on the time there have been no affordances in the environment for displaying steady indicators, which led to a suddent lack of visible suggestions throughout performances when steady controls have been being programmed. With a view to appropriate this we added a easy visualization exhibiting the output of generated indicators. In Itemizing 11, the cutoff frequency of a resonant filter is controller by a sine oscillator.

syn = Synth(‘acidBass’)
syn.be aware.seq( 0, 1/8 )

// create a sine oscillator within the vary of {0,1}
sine = gen( add( .5, mul( cycle(.5), .5 ) ) )

syn.cutoff = sine

Though we initially used sparklines for these visualizations, we subsequently discovered that together with the output vary of the indicators drastically improved their usefulness. One attention-grabbing level to notice is that the output ranges are dynamic, primarily based off an evaluation of the generated sign. Which means that if the sign vary modifications by a major issue, the visualization will replace itself to replicate the present common output vary; this conduct might be seen within the first instance discovered on this essay.

Nevertheless, for sure sorts of indicators portraying the present window and its adjusted vary proves problematic. Contemplate the ambient piece introduced under, created utilizing gibberwocky by performer Lukas Nowok. The piece primarily consists of lengthy gestures, many slowly evolving over tons of of musical measures; most of those gestures are easy fades of sonic parameters. Visualizing a brief window of those fades yields flat strains that slowly rise vertically, and fails seize the gesture of the fade or actually present any helpful info in any respect, revealing limitations in our generalized method to displaying audio indicators.

As a result of the gesture of a fade is so widespread in music programming, I applied a easy visualization that shows the start line and ending factors of the fade and a line connecting them; an animation then exhibits the progress from the begin to the top. Upon completion of the fade each the corresponding modulation and the visualization representing it are cleared.

syn = Synth(‘bleep’)
syn.be aware.seq( 0, 1/8 )
// fade from 0 to .75 over 8 measures
syn.achieve.fade( 0, .75, 8 )

A notable precursor utilizing in situ visualizations in environments for stay coding efficiency is described by Swift et. al for the Impromptu surroundings [4]. The picture under, taken from the paper describing the work, exhibits two ‘clocks’ depicting the period of time remaining earlier than a recursive operate subsequent calls itself.

In situ visualizations within the Impromptu surroundings.

Mixing steady and discrete info

An idiomatic generative strategy of digital music is to sample-and-hold a steady sign, successfully turning it right into a discrete one. As an alternative of visualizing the ensuing stepped sign, I selected as a substitute to visualise the continual sign earlier than it’s sampled, after which depict the factors the place sampling happens. On this approach each the discrete occasions and steady indicators which can be being generated are visualized. Within the instance under, a sine oscillator generates a sign which is then sampled over time primarily based on an Euclidean rhythm. These sampled values are then used to lookup notes in a musical scale, that are then fed to a bass synthesizer.

verb = Bus2( ‘spaceverb’ )
syn = Synth( ‘acidBass2’ ).join( verb, .225 )

notes = SineR( 2, 16 )

syn.be aware.seq( notes, Euclid(9,16) )

Challenges and Conclusions

The most important problem in creating these strategies is just the time it takes to determine probably the most environment friendly approach to markup the supply code in order that annotations and visualizations are doable. Utilizing a dynamic language like JavaScript makes markup tougher, as there are all kinds of various methods to perform a given activity, and the annotations / visualizations want to have the ability to reply appropriately to every of them. Due to this, it’s only during the last two years or in order that I’ve enabled these options by default within the programming environments; up till that time they have been strictly ‘opt-in’ for those who weren’t afraid of the doable errors that they could incur. Shifting the annotations to a extra constrained, domain-specific language ought to present for better security and ease future improvement of those strategies.

One other problem is that some information lends itself higher to such a depiction than others. For instance, if I exploit a operate that generates an array of a thousand random numbers, it turns into fairly impractical to show each output worth contained in the code editor in feedback. Equally, it’s troublesome to understand change in steady indicators with extraordinarily low frequncies; in lots of sorts of music modulations lasting over a minute in size are fairly widespread, and laborious to depict utilizing the automated strategies described right here.

However, ultimately, the suggestions supplied by these annotations and visualizations have develop into a vital a part of my stay coding apply. Viewers members usually inform me how a lot they respect the suggestions supplied by the visualizations and annotations, and, in some circumstances, describe the way it improved their capacity to grasp what was taking place in the course of the efficiency. I’m optimistic that the robustness of those strategies might be improved in order that they are often utilized to a greater variety of stay coding environments sooner or later.

Acknowledgments

Particular due to Graham Wakefield, who assisted in implementing the unique sign visualizations described on this essay, and collaborated on the design and improvement of gibberwocky extra usually.

References

  1. Roberts, C., Wright, M., Kuchera-Morin, J. Beyond Editing: Extended Interaction with Textual Code Fragments. Proceedings of the 2015 New Interfaces for Musical Expression Convention, pages 126–131.
  2. Roberts, C., Wakefield, G. gibberwocky: New Live-Coding Instruments for Musical Performance. Proceedings of the 2017 New Interfaces for Musical Expression Convention, pp. 121–126.
  3. Magnusson, T. ixi lang: a SuperCollider parasite for live coding. Proceedings of the 2011 Worldwide Laptop Music Convention, pp. 503–506.
  4. Swift, B., Sorensen, A., Gardner, H., Hosking, J. Visual code annotations for cyberphysical programming. Proceedings of the 2013 Worldwide Workshop on Reside Programming (LIVE), pp. 27–30.
  5. Hoffswell, J., Satyanarayan, A., Heer, J. Augmenting Code with in Situ Visualizations to Aid Program Understanding. ACM Human Elements in Computing Methods (CHI). 2018.
  6. Toussaint, G. The Euclidean algorithm generates traditional musical rhythms. Proceedings of BRIDGES: Mathematical Connections in Artwork, Music and Science, pp. 47–56. 2005.
  7. Roberts, C. Code as Information and Code as Spectacle. Worldwide Journal of Efficiency Arts and Digital Media. 12:2, pp. 201–206. 2016

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If you are going to cite this web site in a tutorial paper, please contemplate additionally citing both reference #1 or reference #7 given above; citations of such papers rely extra in academia than citations of a web site. Plus, there’s additional info in them not lined on this essay. Thanks!

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