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SimCity launched a decade in the past, and it was so disastrous it killed the collection

SimCity launched a decade in the past, and it was so disastrous it killed the collection

2023-03-06 08:12:03

“It was heartbreaking,” says SimCity lead designer Stone Librande. “Coming into the workplace the subsequent day, I keep in mind EA had para-trooped the server IT folks in, and it was simply noise and new folks and everyone scrambling. Alarm bells had been going off, and it was like, ‘Oh, what’s going on?'”

For Librande and his crew, the worst consequence to years of labor was unravelling earlier than them. The sport they’d devoted a lot time to was in freefall, and any likelihood of recovering from the injury appeared slim. Gamers had been indignant, builders had been annoyed, and executives had been disillusioned. It was 2013, and SimCity had collapsed. 

(Picture credit score: EA)

4 years earlier, developer Maxis had got down to create the subsequent instalment within the beloved city-building collection. It had simply completed up with alien simulator Spore to combined reception, leaving studio veterans Ocean Quigley and Andrew Willmot time to tinker round on a facet challenge. Impressed by the malleability of The Sims—one other large Maxis collection—and its scope for participant alternative, they wished to attempt their hand at constructing a brand new kind of simulation engine. They began work on what was primarily a tech demo, however one they hoped would supply much more granularity than the sims the studio had a status for.

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